GENTLE MONSTER Trademark (Class 41) — New Application Status & Details
Source: Indian Trademark Registry (ipindia.gov.in) · IP India record as of 31/07/2026 · Indexed 2026-07-31 · Last updated 31 Jul 2026
Trademark Fact Sheet
- Trademark (as filed)
- GENTLE MONSTERDEVICE
- Application No.
- 7897075
- Filed
- 21/04/2026
- Status
- New Application
- Class(es)
- Class 41Education; providing of training; entertainment; sporting and cultural activities, including smash rooms, rage rooms, and drone light shows.
- TM Office
- IR DIVISION
- Owner's state
- —
- TM type
- DEVICE
- Published in Journal
- Published in Journal No. : 0-0 Dated :
Owner
- Name
- IICOMBINED Co., Ltd. Body Incorporate5 trademarks filed under this owner
- Address
- *****
Other trademarks by this owner
4 other marks filed under IICOMBINED Co., Ltd. Body Incorporate. Live marks link to their full details.
| Wordmark | App No. | Class | Status |
|---|---|---|---|
| GENTLE MONSTER TM #7901098 · Filed 21/04/2026 | 7901098 | Class 42 | New Application |
| GENTLE MONSTER TM #7877228 · Filed 21/04/2026 | 7877228 | Class 38 | New Application |
| GENTLE MONSTER TM #7874808 · Filed 21/04/2026 | 7874808 | Class 28 | New Application |
| HAUS NOWHERE TM #6961042 · Filed 07/03/2025 | 6961042 | Class 9 | Marked for Exam |
Application Timeline
Filing claims & diligence
- First use claim
- Proposed to be used
- Filing mode
- International Bureau
- Category
- TRADE MARK
Goods & Services
Presentation of singing performances; conducting of musical and cultural performance events; publication of texts, books, magazines and other printed matter; educational services; theater entertainment services; song academies; presentation of live performances; direction of theatre shows through provision of stage directions; organization of exhibitions for cultural purposes; musical concert services; filming by means of video cameras; photography; production of shows; providing sporting competitions; presentation of theatrical performances; entertainer performance services; distribution of audio recordings; production of audio recordings; presentation of musical performances; arranging and conducting of concerts; virtual reality video production; augmented reality video production; mixed reality video production; educational services, namely, organizing and conducting conferences and seminars in the fields of virtual reality, augmented reality, artificial intelligence and the internet of things; entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content and experiences; entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics, and video game entertainment software and hardware; organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, and augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes; entertainment services provided in extended online virtual reality environments; entertainment services provided in extended online augmented reality environments; entertainment services provided in extended online mixed reality environments; virtual reality game services provided via the internet and other communications networks; augmented reality game services provided via the internet and other communications networks; entertainment services, namely, providing interactive and multiplayer and single player games played via the internet or communication networks; electronic publishing services; entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences; entertainment services, namely, providing mixed reality games, interactive entertainment and mixed reality content and experiences; providing of training and further training; providing on-line entertainment in the nature of game tournaments and game shows; providing of gaming facilities; electronic games services provided by means of the internet; providing on-line computer games; provision of non-downloadable games on the Internet; educational and training services relating to games; provision of information relating to electronic games services; games equipment rental; gaming services; arranging and conducting of game events; online game services provided via mobile applications; rental of game machines and apparatus; entertainment services; information relating to entertainment and amusement; entertainment services provided in virtual environments.
What does this status mean?
GENTLE MONSTER is a trademark application in Class 41. Track its live status and get notified the moment it changes.
Frequently asked questions
The trademark GENTLE MONSTER (Application No. 7897075) is owned by (1) IICOMBINED . Ltd., as recorded in the Indian Trademark Registry. Trademark ownership in India is determined by the Trade Marks Act, 1999 and the Trade Marks Rules, 2017.
The current status of GENTLE MONSTER is "New Application". It was filed on 21/04/2026 at IR DIVISION in Class 41. Status may change over time as the application moves through examination, publication, opposition and registration stages.
GENTLE MONSTER is filed in Class 41, which covers Education; providing of training; entertainment; sporting and cultural activities, including smash rooms, rage rooms, and drone light shows..
GENTLE MONSTER covers: [CLASS : 41] Presentation of singing performances; conducting of musical and cultural performance events; publication of texts, books, magazines and other printed matter; educational services; theater entertainment services; song academies; presentation of live performances; direction of theatre shows through provision of stage directions; organization of exhibitions for cultural purposes; musical concert services; filming by means of video cameras; photography; production of shows; providing sporting competitions; presentation of theatrical performances; entertainer performance services; distribution of audio recordings; production of audio recordings; presentation of musical performances; arranging and conducting of concerts; virtual reality video production; augmented reality video production; mixed reality video production; educational services, namely, organizing and conducting conferences and seminars in the fields of virtual reality, augmented reality, artificial intelligence and the internet of things; entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content and experiences; entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics, and video game entertainment software and hardware; organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, and augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes; entertainment services provided in extended online virtual reality environments; entertainment services provided in extended online augmented reality environments; entertainment services provided in extended online mixed reality environments; virtual reality game services provided via the internet and other communications networks; augmented reality game services provided via the internet and other communications networks; entertainment services, namely, providing interactive and multiplayer and single player games played via the internet or communication networks; electronic publishing services; entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences; entertainment services, namely, providing mixed reality games, interactive entertainment and mixed reality content and experiences; providing of training and further training; providing on-line entertainment in the nature of game tournaments and game shows; providing of gaming facilities; electronic games services provided by means of the internet; providing on-line computer games; provision of non-downloadable games on the Internet; educational and training services relating to games; provision of information relating to electronic games services; games equipment rental; gaming services; arranging and conducting of game events; online game services provided via mobile applications; rental of game machines and apparatus; entertainment services; information relating to entertainment and amusement; entertainment services provided in virtual environments..
The exact word "GENTLE MONSTER" is already on record at the Indian Trademark Registry under Application No. 7897075. If you intend to use a similar mark for similar goods or services, you should conduct a comprehensive availability search and consult a trademark attorney before filing. Registerkaro offers a free availability check followed by professional filing.
Indian registered trademarks are valid for 10 years from the date of registration and can be renewed indefinitely in 10-year blocks. GENTLE MONSTER (App #7897075) is currently in status "New Application" — renewal dates apply only after registration is granted.
If GENTLE MONSTER is in the "Advertised before Acceptance" or "Accepted & Advertised" stage, you have a 4-month window from publication in the Trade Marks Journal to file an opposition (Form TM-O) at the same Trade Marks Registry office. Grounds typically include prior rights, descriptiveness or bad faith. Registerkaro can prepare and file a Notice of Opposition for you.
— Public Notice —
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