LUCAS LEARNING
Source: Indian Trademark Registry (ipindia.gov.in) · IP India record as of 08/06/2026 · Indexed 2026-06-08 · Last updated 8 Jun 2026
Trademark Fact Sheet
- Trademark (as filed)
- LUCAS LEARNINGDEVICE
- Application No.
- 6970690
- Filed
- 16/01/2025
- Status
- Objected
- Class(es)
- —
- TM Office
- IR DIVISION
- Owner's state
- —
- TM type
- DEVICE
- Use
- Proposed to be used
- Published in Journal
- Published in Journal No. : 0-0 Dated :
Owner
- Name
- The George Lucas Educational Foundation Body Incorporate1 trademark filed under this owner
- Address
- 5858 Lucas Valley Road Nicasio CA 94946 United States of America
- *********rks(at)indiaip.com
Application Timeline
Filing claims & diligence
- First use claim
- Proposed to be used
- Filing mode
- International Bureau
- Category
- TRADE MARK
Attorney / IP Agent
- Name & code
- LALL & SETHI[31721]
- Address
- D-17, South Extension Part - 2, New Delhi - 110049
Goods & Services
Downloadable software in the field of education, namely, software for project-based learning and educational simulations; downloadable multimedia files, namely, audio, video, and text files featuring educational content; downloadable educational software that enables users to access, interact with, and complete project-based learning activities; downloadable mobile applications for project-based learning and educational simulations; computer software for the administration, tracking, and display of educational performance; computer programs and software for instructing and teaching featuring interactive curriculum for students, namely, instructions, lectures, classes, and exercises in the fields of arts, math, science, and humanities, downloadable from the Internet to computers and wireless mobile devices; downloadable electronic publications, namely, newsletters, lesson plans, educator guides, informational circulars, and educational materials in the field of learning and education; downloadable interactive curriculum in the fields of arts, humanities, math and science for educators via the internet.
Educational services, namely, developing and providing interactive, project-based learning experiences and educational simulations in the nature of computer-based simulation training services for K-12 students targeted at specific subject areas including science, mathematics, humanities, and the arts; educational services and providing related information via interactive tools in the fields of team teaching, curriculum planning, project-based learning, immersive simulations, video-based learning, assessment, student motivation, and social and emotional learning techniques for students, educators, schools, and communities; providing educational information via an interactive website tailored to students and educators in specific subject areas including science, mathematics, humanities, and the arts; educational services, namely, providing instructions, lectures, classes, and practice exercises in the fields of arts, math, science, and humanities available online; educational services, namely, developing interactive curriculum for educators; educational services, namely, providing online non-downloadable interactive curriculum in the fields of arts, humanities, math and science for educators via the internet; educational services, namely, providing online educational workshops, seminars, and webinars in the field of learning and education for educators; providing online non-downloadable publications, namely, newsletters, lesson plans, educator guides, and informational circulars, and educational materials in the field of learning and education; providing information on topics related to learning and education, namely, team teaching, curriculum planning, project-based learning, simulation-based learning, assessment, student motivation, and social and emotional learning techniques for educators, via a website; providing learning tools and resources in the nature of online resource guides in the field of learning and education; providing online information on education; providing information on topics related to learning and education, namely, team teaching, curriculum planning, project-based learning, simulation-based learning, assessment, student motivation, and social and emotional learning techniques for educators, via an interactive website.
Scientific and technological services, namely, the development and design of software for project-based learning and educational simulations; research and development of new products in the fields of educational technology; providing online non-downloadable software for creating, managing, and operating project-based and simulation-based educational programs; hosting of digital content online, including providing a platform for electronic publications, interactive tools, and educational materials in the fields of arts, humanities, mathematics, and science education; computer services, namely, hosting, managing, developing and maintaining a web site featuring a web-based curriculum for students featuring courses, instructions, lectures, classes, and exercises in the fields of arts, math, science, and humanities; application services, namely, hosting, managing, developing and maintaining applications and software for wireless delivery of content to mobile electronic devices featuring interactive curriculum for students in the fields of arts, math, science, and humanities; computer services, namely, providing temporary use of on-line non-downloadable computer software for instructing and teaching featuring interactive curriculum for students, namely, instructions, lectures, classes, and exercises in the fields of arts, math, science, and humanities.
Frequently asked questions
The trademark LUCAS LEARNING (Application No. 6970690) is owned by (1) The George Lucas Educational, as recorded in the Indian Trademark Registry. Trademark ownership in India is determined by the Trade Marks Act, 1999 and the Trade Marks Rules, 2017.
The current status of LUCAS LEARNING is "Objected". It was filed on 16/01/2025 at IR DIVISION in Class N/A. Status may change over time as the application moves through examination, publication, opposition and registration stages.
The exact word "LUCAS LEARNING" is already on record at the Indian Trademark Registry under Application No. 6970690. If you intend to use a similar mark for similar goods or services, you should conduct a comprehensive availability search and consult a trademark attorney before filing. Registerkaro offers a free availability check followed by professional filing.
Indian registered trademarks are valid for 10 years from the date of registration and can be renewed indefinitely in 10-year blocks. LUCAS LEARNING (App #6970690) is currently in status "Objected" — renewal dates apply only after registration is granted.
LUCAS LEARNING is registered under Class N/A for: [CLASS : 9] Downloadable software in the field of education, namely, software for project-based learning and educational simulations; downloadable multimedia files, namely, audio, video, and text files featuring educational content; downloadable educational software that enables users to access, interact with, and complete project-based learning activities; downloadable mobile applications for project-based learning and educational simulations; computer software for the administration, tracking, and display of educational performance; computer programs and software for instructing and teaching featuring interactive curriculum for students, namely, instructions, lectures, classes, and exercises in the fields of arts, math, science, and humanities, downloadable from the Internet to computers and wireless mobile devices; downloadable electronic publications, namely, newsletters, lesson plans, educator guides, informational circulars, and educational materials in the field of learning and education; downloadable interactive curriculum in the fields of arts, humanities, math and science for educators via the internet. [CLASS : 41] Educational services, namely, developing and providing interactive, project-based learning experiences and educational simulations in the nature of computer-based simulation training services for K-12 students targeted at specific subject areas including science, mathematics, humanities, and the arts; educational services and providing related information via interactive tools in the fields of team teaching, curriculum planning, project-based learning, immersive simulations, video-based learning, assessment, student motivation, and social and emotional learning techniques for students, educators, schools, and communities; providing educational information via an interactive website tailored to students and educators in specific subject areas including science, mathematics, humanities, and the arts; educational services, namely, providing instructions, lectures, classes, and practice exercises in the fields of arts, math, science, and humanities available online; educational services, namely, developing interactive curriculum for educators; educational services, namely, providing online non-downloadable interactive curriculum in the fields of arts, humanities, math and science for educators via the internet; educational services, namely, providing online educational workshops, seminars, and webinars in the field of learning and education for educators; providing online non-downloadable publications, namely, newsletters, lesson plans, educator guides, and informational circulars, and educational materials in the field of learning and education; providing information on topics related to learning and education, namely, team teaching, curriculum planning, project-based learning, simulation-based learning, assessment, student motivation, and social and emotional learning techniques for educators, via a website; providing learning tools and resources in the nature of online resource guides in the field of learning and education; providing online information on education; providing information on topics related to learning and education, namely, team teaching, curriculum planning, project-based learning, simulation-based learning, assessment, student motivation, and social and emotional learning techniques for educators, via an interactive website. [CLASS : 42] Scientific and technological services, namely, the development and design of software for project-based learning and educational simulations; research and development of new products in the fields of educational technology; providing online non-downloadable software for creating, managing, and operating project-based and simulation-based educational programs; hosting of digital content online, including providing a platform for electronic publications, interactive tools, and educational materials in the fields of arts, humanities, mathematics, and science education; computer services, namely, hosting, managing, developing and maintaining a web site featuring a web-based curriculum for students featuring courses, instructions, lectures, classes, and exercises in the fields of arts, math, science, and humanities; application services, namely, hosting, managing, developing and maintaining applications and software for wireless delivery of content to mobile electronic devices featuring interactive curriculum for students in the fields of arts, math, science, and humanities; computer services, namely, providing temporary use of on-line non-downloadable computer software for instructing and teaching featuring interactive curriculum for students, namely, instructions, lectures, classes, and exercises in the fields of arts, math, science, and humanities.. The Nice Classification system divides goods (Classes 1-34) and services (Classes 35-45) for trademark purposes.
If LUCAS LEARNING is in the "Advertised before Acceptance" or "Accepted & Advertised" stage, you have a 4-month window from publication in the Trade Marks Journal to file an opposition (Form TM-O) at the same Trade Marks Registry office. Grounds typically include prior rights, descriptiveness or bad faith. Registerkaro can prepare and file a Notice of Opposition for you.
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